The article mentions only overall bow skill. What are the skills used at present for the various fletching processes? The way it looks to me is that for bow creation, only the bow skill being created and mech lore are used. For arrows, it looks like it might be the highest bow skill?
Is there any process that uses the combined bow skills? And if combined bow skills are used, which of the skills contribute? Short+Long or Short+Long+Comp? Thanks! Aristrondr 06:09, 24 December 2009 (UTC)
Arrows are different
The following was provided by MIZOSHIRI1 dated 7/6/2007 5:48:14 PM (in this authors opinion extremely good, non-biased work)
Alright, here's some preliminary data. Preliminary because I didn't set up variables to record the body part hit, or total number of kills.
Sample size for each arrow is 305. (large enough to show a trend hopefully, small enough to not drive me crazy.)
Arrows appraisals: Mistwood: You are certain that it could do: heavy puncture damage fair slice damage moderate impact damage You are certain that the basilisk head arrows are extremely weak, and are in pristine condition. You are certain that the basilisk head arrows weighs exactly 3 stones. You are certain that the basilisk head arrows are worth exactly 625 lirums. Pine: You are certain that it could do: heavy puncture damage fair slice damage moderate impact damage You are certain that the basilisk head arrows are extremely weak, and are in pristine condition. You are certain that the basilisk head arrows weighs exactly 3 stones. You are certain that the basilisk head arrows are worth exactly 50 lirums.
|Hit type||# of hits (mistwood)||% of total shots||# of hits (pine)||% of total shots|
- All percentages rounded to nearest hundredth.
I didn't record number of kills, but I did notice a significant number of 1-shot kills with the mistwood arrows and while there were none with the pine arrows.
Make up your own mind. This data is not spun in any way. If you don't like the results, go make your own.