Post:Outed! - 2/1/2011 - 21:11:06
|Re: Outed! · on 2/1/2011 9:11:06 PM||1354|
| >>Ultimately, Inquisitors need to keep the idea of consensual roleplay in mind from the very moment they start considering hunting a Necromancer -- the same roleplay Necromancers need to consider when actually menacing someone.
While that's a perfectly fine and valid scheme to work with if "hunting a Necromancer" refers to active RP and direct PvP, in practice the balance of power is not nor intended to be remotely fair. Enter ACCUSE.
I'll say this flat out: anyone is free to ACCUSE a Necromancer, at any time, at any depth of roleplaying that they desire. And if your character is successful in the accusation, he gets money for it. It is our intended tool for creating a power imbalance between Necromancers and everyone else, and nothing pleases me more than to see it used.
>>Why is that, at least in an IC sense? Does the process of joining the guild break your ability to use your previous magics?
To expand on Zeyurn's point.
Consider that even Guildleaders do not have infinite spell slots. While it's theoretically possible that Zamidren early in his career as a Necro was still using (and reliant on) his Warrior Mage spells, pretty quickly he'd have to let go to progress. In terms of our game abstractions, to make the transition he would've had to unlearn his Warrior Mage spells and spend them on Necrostuff.
For someone of Zamidren's stature as a Necromancer -- his will to become the Triumphant One and consolidate the Philosophers around him -- there was no looking back.
|This message was originally posted in The Necromancers (26) \ Complaints - Necromancers (5), by DR-ARMIFER on the play.net forums.|