DEPART will restore you to life at the nearest depart point at the cost of one or more favors, potential memory (experience) loss, and a temporary penalty to overall effectiveness. Unless you have multiple favors and choose one of the special options below, you will also lose all coins you are carrying and all your items will go in a grave and need to be recovered. Items placed in a grave may be damaged. You will be healed of all wounds, but will have very low vitality, fatigue, spirit health, and concentration.
- DEPART: (1 favor) Standard depart. Lose all coins, 1 favor (if you have one), items go in grave.
- DEPART COINS: (2 favors) Same as normal depart, but allows you to keep your coins.
- DEPART ITEMS: (2 favors) Same as normal depart, but allows you to keep your items (but not coins).
- DEPART FULL: (3 favors) Same as normal depart, but allows you to keep all items and coins.
Clerics have a few spells that can remove or reduce some of the penalties associated with departing, as well as the ability to resurrect at higher levels which bypasses all penalties from departing.
When attempting to depart with items, please be aware that lodged missiles and graverobbed items are not covered by this option and will remain behind.
IMPORTANT: If you depart without any favors at all, you will suffer maximum penalties, and in addition will not be healed beyond the point necessary to sustain life.
Glyph of Warding
Using DEPART ITEMS with the Glyph of Warding still costs 2 favors.