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Communes are special abilities which Clerics can utilize by directly calling down the power of the gods. They are powered by Devotion through the performing of Cleric Rituals. Communes are granted after completion of sacred quests, and require ritual components. Communes also require that the cleric have Favor with the gods, or they will receive messaging indicating that they feel too hollow to perform the particular ritual. The Commune command is used to activate and monitor communes in the following manner:

  • COMMUNE HELP will show you a list of the communes you have learned
  • COMMUNE SENSE will show you communes that are currently active

Tamsine's Commune

Tamsine's power fills the Cleric with holy fire, giving a TM bonus vs. undead.

Start: You feel warmth spread throughout your body, making the very ends of your hair tingle. A vibrant blue nimbus encloses you before fading away.
End: The vibrant blue nimbus of Tamsine's blessing fades from around you.
Duration: ?


Eluned's Commune

Eluned's commune creates water. Skill in Theurgy will determine how much water is created. Depending on the climate of the area and skill, a room use water source will get created.

Messaging: You grind some dirt in your fist, allowing the particles to slowly trickle out over your oracle's amphora. The grains seem to melt into water, which overflow from your amphora.


  • Hold dirt in one hand.
  • Hold container in other hand.

Kertigen's Commune

Kertigen's power imbues a weapon with a supreme blessing for use against the Undead. Available at 8th circle, and can be performed on others, though it is more powerful in the hands of a Cleric or Paladin.

It provides a more powerful bonus against undead and cursed than Bless, but does not stack with it.

Duration: Circle x 3 strikes


  • SPRINKLE holy oil on weapon/person

Hodierna's Commune

Hodierna's power binds all of the Cleric's bleeding wounds, preventing vitality loss. Available at 12th circle, and cannot be performed on others.

Start: Your skin tingles and you feel a fiery pain all over you body as your wounds slowly stop bleeding. The pain vanishes, leaving only a soothing numbness.
End: You feel the touch of the gods on your wounds leave you.
Duration: Circle x 2 minutes


  • SPRINKLE holy water on self
  • SPRINKLE holy oil on self

Eluned's Commune II

Eluned's power bestows buoyancy upon the Cleric, aiding swimming. Available at 15th circle, and cannot be performed on others. Jalbreth is the Gamgweth word for "fish."

Start: Your muscles tingle and contract, and you feel a lightening about your body, preparing you for something.
End: Your limbs feel heavier as the buoyancy of Eluned's Gift fades.
Duration: Circle x 1 minute

Jalbreth Balm Creation:


  • APPLY balm

Meraud's Commune

Meraud's power consecrates the area; a number of rituals can then be performed there such as playing music, reciting, dancing, exploding beads, and last rites. The mana boost is no longer a static setting. It now adds mana dependent on Theurgy skill, so it will boost good mana rooms much better, but very low mana rooms may not end up as good as before. The mana boost now extends to all the other mana types, except 'Arcane' mana which will take a penalty. The mana boost will be lessened depending on how far removed from the spectrum that particular type is from holy, and Sorcery skill if you have fairly low ranks of it. So, Holy boost > Life boost > Elemental boost > Lunar boost > Arcane penalty. The RT, fatigue hit, and falling to knees effects are also skill based. This commune no longer has the safe room feature, and is no longer restricted from use in random places. It can be used anywhere and is intended to be used to allow better Theurgy training while hunting (Going to altars will still be the best thing to do).

Start: You close your eyes and concentrate, letting your mind still and feeling your breathing grow shallow. The world folds into a soft, rich velvet darkness in which you are the only shining star. For a split second you embrace existence without substance, before exploding outward with familiar holy power. As you slowly regain a sense of being, you fight to control foreign energies flooding the area. The energies spread out around you like a blanket, covering the earth and suffusing it. You let the experience conclude naturally as the world returns around you, leaving you feeling wonderfully spent.

End: (In the consecrated room) The holy presence in the area fades quietly away.
(In another room when ending) You sense your connection to the area you consecrated earlier fade away.
Duration: ?


  • Sprinkle holy water and wave lit incense at yourself, then COMMUNE MERAUD.

Glythtide's Commune

Glythtide's power allows the Cleric to bind and sever souls from each other, providing marriage and divorce services. Available at 35th circle.

Saemaus' Kiss Rose Creation:

Be'ort Tear Rose Creation:

  • LIGHT sprig of rue
  • SPRINKLE ash on rose
  • PUT and OFFER rose on altar


  • CUT rose with blade
  • BREAK rose

See Glythtide's Garden for a list of flowers.

Truffenyi's Commune

Truffenyi's commune allows the creation and return of favor orbs without an altar. Available at 60th circle.


  • COMMUNE TRUFFENYI while you are holding a proper favor offering or a filled favor orb.
  • COMMUNE TRUFFENYI <person> while they are holding a proper favor offering and kneeling.

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