The Carving discipline involves the shaping of non-metal objects into utility forms.
The ANALYZE command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, APPRAISE the item CAREFULLY to tell you how its inherent properties compare on the Trader Scale.
Apu's Guide to Stonecarving
- See Carving Techniques.
Stone materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of mining.
- "The hardness of the stone affects how good of a weapon it makes.
- The durability will affect how well it holds up to wear.
- Each stone has a density that affects how much items crafted from it weigh,
- and a value modifier that determines how much things created from it cost.
- A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -Kodius
The hardest materials are quartzite and obsidian, followed by granite and andesite, and onyx isn't bad either. Quartzite is easier to work with and is more durabile than obsidian, so it could be said to be the best material for stone weapons. For stone stirring rods density is the relevant stat, so limestone and sandstone make the fastest rods, but limestone has significantly greater durability.
To harvest bone, you must ARRANGE FOR BONE and then SKIN your kill. Then the bones need to be scraped clean with a scraper, and bleached with a solution. You can apply bleaching solution more than once to speed up the curing process, but you will suffer a lack of bonus if not downright damage the bone to do so.
Cured bone stacks can be counted, combined, and cut. To break a stack to a smaller size, first mark stack at # pieces, and cut my stack with saw.
- See Crafting Tools for an in depth discussion of them.
The first step is to turn your carving book to the desired chapter and page, then STUDY it. After that, CARVE <rock/item> WITH CHISEL (or CARVE <bone stack/item> WITH BONESAW), until the item is complete or a problem is reached.
- If item develops an uneven texture or becomes no longer level, hold a rasp and SCRAPE <object> WITH RASP.
- If discolored areas are discovered then APPLY POLISH TO <item>.
- If the carving results in jagged edges, RUB <item> WITH RIFFLERS.
For some items, a handle such as the long or short poles must be added using ASSEMBLE <item> WITH POLE.
- See Carving Products.